

Puzzle sandbox and simulation brings to mind Factorio, Opus Magnum, and certain Minecraft modpacks, but these games focus on a sort of production line thinking. So what do we compare Foldit to? There's not many games I can think of off the top of my head that really fit the bill that are as easy to recognize as Tetris, which isn't necessarily a good or bad thing. Sure the leaderboard is updated in real time, but we're nowhere near Tetris levels of hype. Oh boy, a recipe found 3 more points of score optimization, woo hoo. Foldit multiplayer is cooperative and competitive, but on a much slower time scale, and not nearly as exciting in the short term as Tetris. It's fun to watch, nail biting if they're equally matched in skill, and easy to follow.


one duel where every line sends a row of garbage blocks at their opponent. If you say Tetris multiplayer I'm thinking a one vs. The ultimate failure state in Foldit is really just a puzzle expiring, and there's not nearly as much fanfare as when a Tetris matrix is overflowing with misplaced blocks.Īnd then there's multiplayer: Action puzzle versus puzzle sandbox/simulation. Sure we could reset the puzzle, but this doesn't necessarily constitute a great failure state at all really.

Foldit doesn't necessarily have a failure state: we don't run out of moves or anything since that would be tying one hand behind our back when we're trying to make scientifically significant solutions (except for, of course. There *is* a definitive failure state in Tetris: the filling of the matrix and a tetromino being unable to enter the playing field. Tetris in contrast is high speed, low drag, all skill, all the time. Not to mention, with the bigger puzzles the game chugs hard in some cases, especially when new players don't know or aren't comfortable with turning off visual elements to reduce lag. In fact, it's impossible to 100% accurately tell if something's going right the early hand folding could lead to a flawed solution after recipe churning. Hand-folding only takes up the first bit of time and there's hardly any visual or audio feedback when something's going right. There's huge contrasts in those two descriptions! For one, the engagement factor.
#Falling blocks pattern simulator#
Take that, entropy.īut when I would describe Foldit, the way it comes out off the top of my head is really just: Foldit is a protein sandbox simulator where players can manipulate the shape and composition of protein chains to find high-scoring solutions for open-ended puzzles. I can see where the comparison stems from, mainly from the players having to arrange geometric formations in a proper order. Tetris is a action puzzle game known for its fast paced, highly engaging gameplay that involves rotating and placing falling blocks together to form complete lines. The whole " is the Dark Souls of " memery is already bad enough to hear on a weekly basis, but this "Foldit is Tetris for Proteins" rubs me the wrong way more and more every time I hear it and I think the game should either be compared to more relevant titles or described as its own beast entirely. And for those who aren't familiar with gaming trends, comparing games to one-another is common but can often be super inaccurate. I've seen in multiple articles about Foldit at this point that the game is supposedly like 3D Tetris for proteins.īut y'know what I think? It's a misnomer, and false advertising.
